![]() ![]() The AI poses no challenge on it's own, the only way to lose, is facing overwhelming odds, or a timer, but the game was fairly easy for me on normal. Too bad, they can block your view, and you have to manually fight your way through them, to sea the action! And they often highlight the inept pathfinding! I had some trouble with the AI, until I realised, there is none here. The insides of ancient caves, old, ruined buildings and vast spaces are gorgeous. I prefer the more realistic looks, like in Nexus, but what we have here, is stunning - especially the scenery. It is spectacular, and the ship design is really interesting. The music was impressive at first, then I got a nosebleed, from hearing the same track fifty times in a row, and turned it off. People die, but there are no weight behind it, you barely knew them anyway, you free some new characters, but they will only speak one line, and be forgotten all the way through, and the emotionless voice acting taints the overall experience. It start out with an interesting premise, but the dull line delivery and the bad script often downgrade it. Units come in different sizes (small to extra large), but even they are replicating one another: you have two figthers against small and medium enemies, and they are almost a complete match, so what is the point of having them? The biggest complaint is the story, and the way, it is presented. Unit cap is fairly low, but I liked it, at least I used, what I had. These are the mediocre part of the game: they function, but do not stand out. Some of these locations will provide minor boosts to income, or unit cap. Basically you take strategic locations, and secure them, than you can build one defensive structure on them, that's it. It is an RTS with minimal resource management, and building. It plays much more like Dawn of War, combined with the excellent Nexus: The Jupiter incident. It plays much more like Dawn of War, combined with the A very pleasant surprise! First I expected a Homeworld-clone, but it is not true. A very pleasant surprise! First I expected a Homeworld-clone, but it is not true. ![]()
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